Digital Mannequin for Retail Clothing

Digital Mannequin for Retail Clothing
Use a "live" model, display more views and more product

Friday, April 12, 2013

Engage, Interact, Then What?

Engagement is awesome.  Interacting with your audience, intriguing them, interesting them, entertaining them, and... and... then what?

Many of us have gotten good at engaging through Social Media by creating or pushing relevant or interesting content.  But once that's up and going, how good are you at moving beyond mere engagement to something more business related, like... wait for it... BUYING?!!!  Here's a good example of engagement with audience:

This is a pretty technical display, and not cheap by any means.  How much time would you see yourself spending interacting with this?  Can you see yourself buying as a result?

Personally, I can't see this moving me any closer to a purchase.

Meaningful business-related engagement must be for the purpose of transacting at some point, preferably sooner than later.  The average retailer couldn't dream of investing in this display long term or on a widespread basis.  When the path to purchasing becomes clearer, then this type of display and technology becomes much more valuable to the retailer.

Don't get me wrong; I love this technology and attraction value, but I think it's a little disconnected from the rest of the customer experience in the clothes-buying process.

How would you revise this display to become a "customer-ing" engagement display tool?  How could this be re-positioned to better encourage purchasing?

My philosophy is to use any display like this as a means to attract, engage, propose, incentivize, and motivate to purchase.  But I'm kind of a fuddy-dud that way.

Your thoughts?

Friday, April 5, 2013

What's inside a Digital Mannequin?

I get a lot of requests for info about the Digital Mannequin, and Window Video Systems, generally.

Now, if you asked that question about a standard mannequin, it would be a very different kind of answer.  Materials, structural joints, air, etc.

But a Digital Mannequin is a human representation.  It is not a likeness, it is a digital leveraging of an actual person.  This goes to the issue of content, concept, content creation, the interplay between tech and creative.

The question goes to the point of product (let's say, clothing) and strategically, the best way to sell that product.  What model(s)?  What makeup?  What lighting?  Background, resolution, luminosity, graphics, etc., etc.  Who shoots that model?  How much content do you shoot?  Who selects the shots, angles, location, directs the models, on and on, you get the idea.

And what is the strategic concept for the display?  Display only, or display and promo?  What is the offer and how is it offered?  What graphical style, font, size, color, other effects?

The photo at the top of this page shows an actual model, who was part of a shoot featuring 4 models, multiple costumes, wardrobe personnel, makeup artist, video camera man, director of photography, myself, and several others.  This is not a DIY type of project!

When people say "content is king" these issues are part of what they mean.  The hardware portion of a Digital Mannequin display is only a small part of the effectiveness of DM.  The screen or projection is an important but only small part of the DM display.  If you don't have the expertise in those areas, you need to find that expertise.  Contact me for more info about how we can provide you the best integration, effect and result from your DM display.